Pro Java 9 Games Development - Leveraging the JavaFX APIs

by: Wallace Jackson

Apress, 2017

ISBN: 9781484209738 , 629 Pages

Format: PDF

Windows PC,Mac OSX Apple iPad, Android Tablet PC's Palm OS, PocketPC 2002 und älter, PocketPC 2003 und neuer, Windows Mobile Smartphone, Handys (mit Symbian)

Price: 46,99 EUR

More eBook Details

Pro Java 9 Games Development - Leveraging the JavaFX APIs


 

Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games.

Along the way you'll learn about game design, including game design concepts, genres, engines, and UI design techniques. To completely master Java 3D game creation, you will combine this knowledge with a number of JavaFX 9 topics, such as scene graph hierarchy; 3D scene configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D Java games to the next level.

The final section of Pro Java 9 Games Development puts the final polish on your abilities. You'll see how to add AI logic for random content selection methods; harness a professional scoring engine; and player-proof your event handling. After reading Pro Java 9 Games Development, you will come away with enough 3D expertise to design, develop, and build your own professional Java 9 games, using JavaFX 9 and the latest new media assets.
What You'll Learn
  • Design and build professional 3D Java 9 games, using NetBeans 9, Java 9, and JavaFX 9
  • Integrate new media assets, such as digital imagery and digital audio
  • Integrate the new JavaFX 9 multimedia engine API
  • Create an interactive 3D board game, modeled, textured, and animated using JavaFX 
  • Optimize game assets for distribution, and learn how to use the Java 9 module system

Who This Book Is For
Experienced Java developers who may have some prior game development experience. This book can be for experienced game developers new to Java programming. 





Wallace Jackson has been writing for leading multimedia publications about his work in new media content development since the advent of Multimedia Producer Magazine nearly two decades ago, when he wrote about computer processor architectures for centerfolds (removable 'mini-issue' insert) distributed at SIGGRAPH. Since then, Wallace has written for several other publications about his work in interactive 3D and new media advertising campaign design, including 3D Artist,Desktop Publishers Journal, CrossMedia, AVvideo and Kiosk Magazine.